![]() ![]() A minor adjustment, but it would go a long way toward making it feel less constrictive, while maintaining the necessary limitations. And the player could carry 2 large, or 3 medium, or 4 small, or one large and 2 small, or 2 medium and 1 small, and so on. I'd have prefered something like a size class for each weapon. Why can I carry something as bulky as a rocket launcher and a sniper rifle at once, but if I have a handgun and a magnum, I can't carry anything else? It makes no sense and feels archaic, minus the good things the archaic stuff had going to compensate for it. In that case, the weapon limit would have been more appropriate, so I'm actually all for having it, but still not as it is now. But with the constant threat of Songbird tracking you down or some dimensionally amalgamated megalomaniac suddenly freaking out and going ♥♥♥♥♥♥♥♥ on you or a number of other snags you could hit. Now, if this game had actually been as it was promoted and advertised, we'd have had the option of not getting into fights and handling situations diplomatically, walking around without too much fear of being recognized, actually being able to talk and interact with people, and generally exploring around rather than being pushed forward in one direction. Just because one problem is balancing out another doesn't mean either or both problems no longer exist. ![]() And you use one problem to counter the other, so that must cancel them both out and you have no more of either problem, right? Wrong. an excessive and unreasonable limitation on weapons. I really don't see why this fact escapes you. All weapon makes the player very overpowered. Al large number of people think that BSI's combat is EASY unless it's 1999 mode. It also must be noted that the average enemy in BSI is weaker than in BioShock so it takes less to kill htem. Originally posted by Solarmech:And it's the lower ammo count and less weapons that make comabt a little chalenging to some people.
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